If you use Halberd on level 1 shields, it does one damage. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Hull Beam. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Each laser shot temporarily removes a shield layer. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. The Artemis is why the Kestrel is a solid ship but Fed A is weak. Crystal Burst I. There. For the system, see Weapon Control. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. I'm on Stealth A. Hull is not as powerful, but can fit right in with your current setup. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. They could knock out the enemy shields and allow me to cut apart the defenseless ship. TIER B: These ships are good out of the hangar but usually have some drawbacks. just got a second Halberd beam first move in sector 2. It can be Halberd + Flak I or II, or flak with Pikes. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. 165 votes, 26 comments. Beams deliver the killer damage. Sure, they do a lot of damage, but you have to get the shields down first. Date Posted: Jun 8, 2014 @ 9:22am. 6. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Pike Beam: Takes huge sweeps across enemy hulls. 73K subscribers in the ftlgame community. 69K subscribers in the ftlgame community. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. The Halberd Beam is the single best weapon in the game. (at least)Level 1 Cloaking. Damage: 2 damage per room hit 6. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. For the tables of all weapons, see Weapons (tables). Maximum of 4 different weapons, 2 different Drones. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. For the tables of all weapons, see Weapons (tables). Power requirement: 3 power 3. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Massive amounts of flak is also fun. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. The Burst Laser mk2 is great. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Room total: 18. Fight a Lanius ship. More fights is more scrap, and the fights aren't going to get any easier down the road. Every beam weapon is way more efficient than the BL2. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. just don't buy those things unless you really need a 2nd weapon and there' snothing better. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Burst Laser I. They are still very useful and can be deadly in the right hands. I'm wondering how to make these work. GOALS All weapons in the game have to be viable;. Honestly, I think that game developers should learn to try to avoid designing games like this. When I'm using beam weapons, it's usually a halberd. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. If you scare off the Lanius you could probably make use of it. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Pike Beam is a very good early weapon but becomes much less useful later in the game. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. No boarding or mind control, so point is there are multiple ways to beat it. It is crewed by three Zoltans and has. - Pike - not very damaging. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. 25. Leave the lasers (middle-left) alone. Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. Shout out to the vanilla burst laser 2 x4. Halberd beam will cut through one shield. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd > Mini > Hull in my personal opinion. Per page: 15 30 50. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. Sit down Burst II and Flak, you're good but not the king. Bird of Prey is a Ship Achievement for the Stealth Cruiser. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . Reply. And the Halberd actually kills faster than its bigger brother Glaive. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. . Like any projectile weapon, lasers can miss. It mostly doesn't matter on what combination of the two I use. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. Beam length: 80 (1. . l" (Tier A). Quests are started in some of these events. Hull. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. L. Lanius A, almost entire ship depresurizes. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. Also pike beam was better for cheeky swipes. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Weapon usage. By Thomas Thomas Last updated 30 Jan 2022. Date Posted: Mar 29, 2014 @ 8:52am. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. FTL: Faster Than Light. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Sure, they do a lot of damage, but you have to get the shields down first. Sure, they do a lot of damage, but you have to get the shields down first. Slightly longer for Phase III-- 18 seconds. 71K subscribers in the ftlgame community. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. halberd beam is good, aim it right and you can do some great damage. BL2 is the best individual weapon as far as power needed vs. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Having a laser weapon accompany this beam is still the best way to maximize damage. In our case, S is the best characters with D being the worst, and A, B, and C filling the. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Lasers can only be shot down by advanced Defense Drones. FTL: Faster Than Light. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. These weapons are ranked based on Damage, Swiftness, and Versatility. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Catch me live every weekday from 1. You also have a good number of weaponry, each one with its advantages and disadvantages. Beams. . 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Combat Drones are pretty much always better. Halberd Beam: scrap cost 65 -> 80. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. 0 coins. Halberd beam, dual laser, breach 2 bomb. Nice, I was trying to think what the. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. One-shot beam setups. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. This event can occur only once per sector. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. To see the stats of the unique crew Sylvan, click here. Hull Beam is a good beam in general. You now have an enemy armed only with a burst laser 2. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. The store right before the boss had a halberd beam which I. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. RNG in this game is little too much to bear. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Halberd Beam: rarity 2 -> 4. Good guide for this strat though. i had a mini beam and 2 halberd beams. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. I'm wondering how to make these work. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. Halberd Beam+Leto. 12. FTL was in a generous mood for this run. Charge time: 17 seconds 4. Tooltip Beam weapon, 2 damage per room. 74K subscribers in the ftlgame community. I'm on Stealth A. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I'm wondering how to make these work. ). 3 missles caused fires in hacking, piloting, and weapons. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. However, the pike beam can deal much more damage per charge than the burst mk II. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. glaive. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. (at least)Level 1 Cloaking. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Glaive is slow as shit but it's horrifically powerful when it hits. 2 BL2 and Halb seemed the way to go. I was able to fit a defense mk 2 at the very last shop in section 8. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. Random events are initiated by jumping to another system. In sector 1 on Easy. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). The Halberd beam can remain a mainstay for the rest of the game. The Zoltan shield is excellent and will mitigate quite a bit of of damage. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. If you get it for free, it's a decent. FABIO. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. Use hacking 3 to drop shields and mind control to distract pilot. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. venn2001ad 11 years ago #1. Fight the ship. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Sure, they do a lot of damage, but you have to get the shields down first. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Hull is not as powerful, but can fit right in with your current setup. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Even a level 1 missile will buttress your Glaive Beam significantly. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. FTL: Faster Than Light > General Discussions > Topic Details. 72K subscribers in the ftlgame community. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Chain Laser. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. The Halberd Beam is the single best weapon in the game. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. First of all, the Halberd Beam is the only beam weapon worth keeping. Take every fight you can. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. 40. Flak plus halberd is my favorite combo in the game. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Then once the beam breaks the shields, the Chain Laser mops up faster. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. One of my best runs was double halberd (and double ion bomb + hacking. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Date Posted: Oct 21, 2012 @ 12:17pm. The Halberd Beam is. Glaive beam will cut through two shields. halberd beam, on the other hand, is an incredibly useful little beast. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. 96a-RC10] The Star Federation v0. At the next store, I reworked my equipment loadout. Enemy Heavy Ion + Halberd is a much more precise dodge. Double Combat I drones and double halberd beam with flak 1. 111 votes, 50 comments. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. They can be modified to take on properties of different weapons, such as lockdown or fire. You power up your weapons, which quickly gets. Boring, but practical. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. 9. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. I or II; A lot of. Beams have 0 dps without shield droppers. Easy win, just shreded all ships. With one shield active, it will do 2 damage per room, because 3-1=2. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. The Four Mantis Killed SIX Flagship Crew in their own medbay in the time it took the Ion bomb to cycle. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. A reasonable amount of crew. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. There are only 8 buy-able laser weapons in FTL. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. hull and pike beam suck but can be used to decent effect. 26. In general the Halberd is better. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. ) or with ion setups. 2. There are a total of 40 weapons ranked in this tier list. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. A free Halberd Beam, just like that! What a huge discovery. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. I suppose with hacking, you don't need anything else. Halberd Beam is the best rounded of the beam weapons. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Sectors are determined randomly, but there is a 48% chance for a sector to be. #9. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. Beams. Even the Defense Drone I goes a long way to keep missiles off your tail. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. Though it's more power, I much prefer the Halberd Beam. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Beams and ASB shots do not collide with anything. Keep your eye out for blue options which often lead to more favorable. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. You power up your weapons, which quickly gets the attention of the ship. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. Beam weapons that deal 1 damage require ALL shields be down. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. UPD [26. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Ensign;. Bird of Prey is a Ship Achievement for the Stealth Cruiser. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. View source. I can almost always hit 4 rooms including both shields and weapons. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Example : Enemy has 1 shield. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL on Steam: came from my stream on July 20th, 2021. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. Quests are started in some of these events. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. So, here are the tips I can think of. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Oh heck yeah. Like any projectile weapon, lasers can miss. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. I hit every store in the game and NEVER got ANY weapons to buy. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. i suppose you could argue that selling. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. then I would fire the lasers (that are now fully charged) at the same time to bring down shields, and then use the halberd beam (or any beam). Damage per room: 2 Power. No boarding or mind control, so point is there are multiple ways to beat it. I pull two of my crew members into piloting and vent out the rest of the ship. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. You can hit 4 rooms at a time with the halberd beam against most ships. Sure, they do a lot of damage, but you have to get the shields down first. Upgraded cloaking makes this easier. Thanks to Alcom Isst for compiling the list. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. I've been playing this game since 2014. #10. You can also add other things, like: I had a II tier shield system, but with a maxed cloaking system, and II tier engines. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. "Friendly" objects cannot collide; for example, you cannot. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. The Halberd beam can remain a mainstay for the rest of the game. 1 damage isn't strong enough to cripple most system rooms outside of the. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. My favorite layout is Zoltan A with two ion bombs and two halberd beams. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Open menu Open navigation Go to Reddit Home.